![]() Let’s get started.Īn HTML code editor is a type of software that web developers use to create and edit HTML code so they can build web applications faster and easier. Then, we'll look at code editors that range in functionality, price, and purpose so you can pick the one that best suits your experience, budget, and business. I'm putting up everything I've got so far so that people can give me their 2-cents on my style and structure as there may be C/C++ features that would simplify the readability that I'm not aware of.Below, we’ll cover what a code editor is and key features you can expect. Then to iterate over an AST/CSS_Rule's children, you just iterate over the 'parent int array' and find whatever items match the ID of the AST you want the children of. Then instead of storing the children in an array named 'childRules', I'd have an array of ints referencing what that AST/CSS_Rule's parent is. (Also not sure how to go about making this thread-safe assuming I need/want threading in the future) I'm just wondering in a general sense where I can simplify things in a way that is both performant and easier to manage.įor example, I was considering switching my CSS_Rule/AST structs to use an overloaded 'new' keyword wherein they can just allocate from a pool of those types based on a global allocator pointer/var. The problem with this project is that I'm a web developer full-time (PHP/HTML/CSS/JS) and so I'm not super experienced with managing memory myself and I feel like I've abused the pool pattern for this project to a ridiculous degree, causing unnecessary code complexity. ![]() In my spare time after work, I've been chipping away on making a HTML/CSS compiler to make doing any kind of frontend work for web less painful. ![]() Hey guys, longtime listener, second-time caller.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |